• psych_16.h
  • /********************************************************************
     *                                                                  *
     * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE.   *
     * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS     *
     * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
     * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.       *
     *                                                                  *
     * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009             *
     * by the Xiph.Org Foundation https://xiph.org/                     *
     *                                                                  *
     ********************************************************************
    
     function: 16kHz settings
    
     ********************************************************************/
    
    /* stereo mode by base quality level */
    static const adj_stereo _psy_stereo_modes_16[4]={
      /*  0   1   2   3   4   5   6   7   8   9  10  11  12  13  14  */
      {{  4,  4,  4,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3},
       {  6,  5,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4},
       {  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  3,  3,  4,  4},
       { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}},
      {{  4,  4,  4,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3},
       {  6,  5,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4},
       {  2,  2,  2,  2,  2,  2,  2,  2,  2,  3,  4,  4,  4,  4,  4},
       { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}},
      {{  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3},
       {  5,  4,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3,  3},
       {  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4},
       { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}},
      {{  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0},
       {  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0},
       {  8,  8,  8,  8,  8,  8,  8,  8,  8,  8,  8,  8,  8,  8,  8},
       { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}},
    };
    
    static const double _psy_lowpass_16[4]={6.5,8,30.,99.};
    
    static const att3 _psy_tone_masteratt_16[4]={
      {{ 30,  25,  12},  0,   0},  /* 0 */
      {{ 25,  22,  12},  0,   0},  /* 0 */
      {{ 20,  12,   0},  0,   0},  /* 0 */
      {{ 15,   0, -14},  0,   0}, /* 0 */
    };
    
    static const vp_adjblock _vp_tonemask_adj_16[4]={
      /* adjust for mode zero */
      /* 63     125     250     500       1     2     4     8    16 */
      {{-20,-20,-20,-20,-20,-16,-10,  0,  0, 0, 0,10, 0, 0, 0, 0, 0}}, /* 0 */
      {{-20,-20,-20,-20,-20,-16,-10,  0,  0, 0, 0,10, 0, 0, 0, 0, 0}}, /* 1 */
      {{-20,-20,-20,-20,-20,-16,-10,  0,  0, 0, 0, 0, 0, 0, 0, 0, 0}}, /* 2 */
      {{-30,-30,-30,-30,-30,-26,-20,-10, -5, 0, 0, 0, 0, 0, 0, 0, 0}}, /* 2 */
    };
    
    
    static const noise3 _psy_noisebias_16_short[4]={
      /*  63     125     250     500      1k       2k      4k      8k     16k*/
      {{{-15,-15,-15,-15,-15,-10,-10,-5,   4, 10, 10, 10, 10, 12, 12, 14, 20},
        {-15,-15,-15,-15,-15,-10,-10, -5,  0,  0,  4,  5,  5,  6,  8,  8, 15},
        {-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, -6, -6, -6}}},
    
      {{{-15,-15,-15,-15,-15,-10,-10,-5,   4,  6,  6,  6,  6,  8, 10, 12, 20},
        {-15,-15,-15,-15,-15,-15,-15,-10, -5, -5, -5,  4,  5,  6,  8,  8, 15},
        {-30,-30,-30,-30,-30,-24,-20,-14,-10,-10,-10,-10,-10,-10,-10,-10,-10}}},
    
      {{{-15,-15,-15,-15,-15,-12,-10, -8,  0,  2,  4,  4,  5,  5,  5,  8, 12},
        {-20,-20,-20,-20,-16,-12,-20,-14,-10,-10, -8,  0,  0,  0,  0,  2,  5},
        {-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}},
    
      {{{-15,-15,-15,-15,-15,-12,-10, -8, -5, -5, -5, -5, -5,  0,  0,  0,  6},
        {-30,-30,-30,-30,-26,-22,-20,-14,-12,-12,-10,-10,-10,-10,-10,-10, -6},
        {-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}},
    };
    
    static const noise3 _psy_noisebias_16_impulse[4]={
      /*  63     125     250     500      1k       2k      4k      8k     16k*/
      {{{-15,-15,-15,-15,-15,-10,-10,-5,   4, 10, 10, 10, 10, 12, 12, 14, 20},
        {-15,-15,-15,-15,-15,-10,-10, -5,  0,  0,  4,  5,  5,  6,  8,  8, 15},
        {-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, -6, -6, -6}}},
    
      {{{-15,-15,-15,-15,-15,-10,-10,-5,   4,  4,  4,  4,  5,  5,  6,  8, 15},
        {-15,-15,-15,-15,-15,-15,-15,-10, -5, -5, -5,  0,  0,  0,  0,  4, 10},
        {-30,-30,-30,-30,-30,-24,-20,-14,-10,-10,-10,-10,-10,-10,-10,-10,-10}}},
    
      {{{-15,-15,-15,-15,-15,-12,-10, -8,  0,  0,  0,  0,  0,  0,  0,  4, 10},
        {-20,-20,-20,-20,-16,-12,-20,-14,-10,-10,-10,-10,-10,-10,-10, -7, -5},
        {-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}},
    
      {{{-15,-15,-15,-15,-15,-12,-10, -8, -5, -5, -5, -5, -5,  0,  0,  0,  6},
        {-30,-30,-30,-30,-26,-22,-20,-18,-18,-18,-20,-20,-20,-20,-20,-20,-16},
        {-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}},
    };
    
    static const noise3 _psy_noisebias_16[4]={
      /*  63     125     250     500      1k       2k      4k      8k     16k*/
      {{{-10,-10,-10,-10, -5, -5, -5,  0,  4,  6,  8,  8, 10, 10, 10, 14, 20},
        {-10,-10,-10,-10,-10, -5, -2, -2,  0,  0,  0,  4,  5,  6,  8,  8, 15},
        {-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, -6, -6, -6}}},
    
      {{{-10,-10,-10,-10, -5, -5, -5,  0,  4,  6,  6,  6,  6,  8, 10, 12, 20},
        {-15,-15,-15,-15,-15,-10, -5, -5,  0,  0,  0,  4,  5,  6,  8,  8, 15},
        {-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, -6, -6, -6}}},
    
      {{{-15,-15,-15,-15,-15,-12,-10, -8,  0,  2,  4,  4,  5,  5,  5,  8, 12},
        {-20,-20,-20,-20,-16,-12,-20,-10, -5, -5,  0,  0,  0,  0,  0,  2,  5},
        {-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}},
    
      {{{-15,-15,-15,-15,-15,-12,-10, -8, -5, -5, -5, -5, -5,  0,  0,  0,  6},
        {-30,-30,-30,-30,-26,-22,-20,-14,-12,-12,-10,-10,-10,-10,-10,-10, -6},
        {-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}},
    };
    
    static const noiseguard _psy_noiseguards_16[4]={
      {10,10,-1},
      {10,10,-1},
      {20,20,-1},
      {20,20,-1},
    };
    
    static const double _noise_thresh_16[4]={ .3,.5,.5,.5 };
    
    static const int _noise_start_16[3]={ 256,256,9999 };
    static const int _noise_part_16[4]={ 8,8,8,8 };
    
    static const int _psy_ath_floater_16[4]={
      -100,-100,-100,-105,
    };
    
    static const int _psy_ath_abs_16[4]={
      -130,-130,-130,-140,
    };