• Audio.h
  • #pragma once
    
    #include <Gorgon/Main.h>
    #include <Gorgon/Window.h>
    #include <Gorgon/Geometry/Point.h>
    #include <Gorgon/Graphics/Bitmap.h>
    #include <Gorgon/Graphics/Layer.h>
    #include <Gorgon/Graphics/FreeType.h>
    #include <Gorgon/String.h>
    #include <Gorgon/Filesystem.h>
    #include <Gorgon/Filesystem/Iterator.h>
    #include <Gorgon/Resource/File.h>
    #include <Gorgon/Resource/Sound.h>
    #include <Gorgon/Encoding/FLAC.h>
    
    #include <functional>
    #include <fstream>
    
    
    namespace Importer{
        class Audio{
        public:
            
            Audio();
            
            void DoImport(std::string pathFrom, std::string pathTo, std::string resourceType);
            
        private:
            
            
           
        };
    }