#include "../Game.h"
void Game::LaserCollusion() {
for(auto& l : player_lasers) {
for(auto& a : aliens) {
if(l.location.Distance(a.location) < a.image.GetWidth()) {
points++;
score.Text = Gorgon::String::Concat("**Points:** ", points, " **Health:** ", health);
aliens.Remove(a);
player_lasers.Remove(l);
break;
}
}
}
}
void Game::LaserMovement() {
for(auto& ll : player_lasers) {
ll.location.Y -= 5;
if(ll.location.Y <= 0) { player_lasers.Remove(ll); }
}
for(auto& ll : alien_lasers) {
ll.location.Y += AlienVariables::laser_speed;
if(ll.location.Y >= 640) { alien_lasers.Remove(ll); }
}
}