#include "../Game.h"
#include "../BackgroundRenderer.hpp"
void Game::GameEndScene() {
NewScene(2, std::move(ImageBackgroundRenderer{}), false, true, false);
ExecuteForScene<ImageBackgroundRenderer>(2,[&](Gorgon::Game::Template::Scene<ImageBackgroundRenderer>& scene) {
using namespace Gorgon::UI::literals;
gameend.Move(250_px, 400_px);
gameend.SetWidth(600_px);
gameend.Text = "# You lost! Press space to play again!";
scene.GetUI().Add(gameend);
scene.OnKeyEvent.Register([&](Gorgon::Input::Key key, float active) {
if(key == Keycodes::Space and active) {
health = 5;
points = 0;
aliens.Clear();
player_lasers.Clear();
player.location = {480, 320};
for(auto& k : keypress) {
k.Release();
}
AlienVariables::ResetToDefaults();
score.Text = Gorgon::String::Concat("**Points:** ", points, " **Health:** ", health);
SwitchScene(1);
}
});
});
}